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This additional flexibility is allowed at the expense of additional coding complexity needed by the programmer.ĭespite DirectX 11 API being more than 10 years old, it still delivers excellent performance but at the cost of high CPU processing. APIs such as Vulkan offer more flexibility and the ability to work more closely with the hardware's capabilities, therefore requiring less CPU usage. Having said that, controlling the frame-rate by changing the graphics settings to enhance the GPU workload is limited, and performance is usually decided by the CPU and/or GPU hardware parts.Īs the middleman, the API can enhance the workloads that translate to a better performance. The player’s maximum frame-rate – in the case of playing games – is determined by the slower of the two (CPU and GPU). When playing games on a PC, or while performing any graphic-intensive tasks, the CPU and GPU will work in parallel to produce the image frames on the monitor.
#Uplay pc api update#
Alongside Title Update 2.0.0, releasing on March 24, we’re happy to announce that the TU will also bring Vulkan API to Tom Clancy’s Ghost Recon Breakpoint on PC! The transition will be you will be able to choose between DirectX 11 or Vulkan from your launcher upon launching the game.Ī graphics API, such as Vulkan and DirectX 11/12, behave as the middleman between the game (Tom Clancy’s Ghost Recon Breakpoint) and the PC’s graphics processing unit, aka GPU.